The graphics and sound assets seem to be taken directly from the New Super Mario Bros. On the surface, Super Mario Run has all the trappings of a standard 2D Mario game-coins, goombas, koopa troopas, a jumpy mustachioed guy with a red hat and blue overalls. After playing a four-level demo of the mobile Super Mario Run at an Apple Store this morning, though, I think I've experienced the weirdest official take on Mario yet. I've dived deep into plenty of games that twist Mario's basic run-and-jump-and-explore formula to the point of near-unrecognizability. 2 to the tiny, early monochrome weirdness of Super Mario Land to the melon-infused, cloying cuteness of Yoshi's Story to the coin-drenched oddity of New Super Mario Bros. Even without including the "Mario plays yet another sport" style of spin-offs, there's everything from the well-known weirdness of Super Mario Bros. Further Reading Confessions of a 13-year-old Mario fansite creatorAs a serious, fan-site-creating Mario fan for the vast majority of my life now, I've played a lot of weird Mario games.
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